![]() With the printing of Unclaimed Territory, the Aether Vial version became the consensus pick for the current format. When Humans was first explored, it was often in a Bant Collected Company shell. In general, it is usually better to have the Vial stay on 2, at least preboard, because there are more relevant creatures to vial in at instant speed on 2 (Thalia's Lieutenant, Phantasmal Image, Kitesail Freebooter, Meddling Mage), whereas Mantis Rider you generally want to cast the moment you draw it, and Reflector Mage, whose effect only lasts until your next turn anyways. Leading with a Kitesail Freebooter allows you to gain information for Meddling Mage, both of which can be Vialed in at instant speed during a draw step or during the course of a big turn (i.e. Doing so allows you to put Champion and either Hierarch or another human into play turn 2, and your Champion will slowly snowball from there. When given the opportunity to cast either Aether Vial, Noble Hierarch or Champion of the Parish to lead off a game, it is generally correct to lead with the Vial, as it will net you more mana over the long run. Affinity, Elves and Boggles are also pretty good against Humans. The Tron matchup is pretty much a coinflip based on play-draw. Jeskai control and Mardu Pyromancer are both tough matchups for Humans, as they provide plenty of removal and value that can be hard for Humans to overcome. Humans is not a great choice in a removal heavy meta-game. Storm, Ad Nauseum) as well as BR Hollow One and Grixis Shadow. Humans is a great choice in a field of spell-based combo decks (i.e. Even the "removal" type spells such as Meddling Mage, Freebooter, and Reflector Mage also provide pressure, as well as grow and get grown by your other threats (Champion, Thalia's Lieutenant). While its aggressive draws can steal games against anything, the ability to put on pressure while disrupting with Meddling Mage, Kitesale Freebooter, and Thalia can really limit other decks from executing their gameplan. ![]() Humans is touted as being best in a wide open field, since it has game versus basically every deck.
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